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Windows version of game.exe runs extremely fast on some computers #112

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ohrrpgce-bugbot opened this issue Jan 11, 2006 · 5 comments
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bug Yeah... that's broken os: windows Windows-specific rel: serendipity Present in serendipity 2006-02-15 / S+ 2006-02-16 resolved: works for me Couldn't be reproduced or disappeared on its own

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@ohrrpgce-bugbot
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[bz#112]

I tested the windows version on my Mom's Windows XP box, and it ran extremely
fast, as if speed control had failed completely.

I remember some reports of problems like this early in the life of the Windows
port, but I thought they had already been resolved, and I can't find any other
bug mentioning them

The DOS game-qb.exe still runs at normal speeds on the same machine.

I have not been able to reproduce this problem on my home Windows 98 box... but
that might be because it is such a slow old dinosaur that speed control failure
wouldn't be noticeable.

Unfortunately my Mom's computer is halfway across the country, so i can't do
further tests on it, so I am hoping somebody else has a computer where this
symptom can be reproduced

From: @bob-the-hamster
Reported version: 20060215 Serendipity
Operating system: Windows XP

@ohrrpgce-bugbot
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Comment author: @pkmnfrk

Hmm... it runs fine for me, on all of our computers. Could you phone your mom
and ask her to try it out?

Unless someone else can confirm this, I'm tempted to mark this as WORKSFORME,
since this has been sitting for a month, and plenty has changed since then...

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Comment author: @bob-the-hamster

Hmm... it runs fine for me, on all of our computers. Could you phone your mom
and ask her to try it out?

I will do that, hopefully this weekend.

@ohrrpgce-bugbot
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Comment author: @bob-the-hamster

I spoke to my Mom this morning, and got her to test the latest version. It is
still running much to fast on her computer. The speed is fast enough that just
lightly tapping an arrow key on the map causes you to walk 2 or 3 tiles rather
than just one. She says it is still playable (since battles are in "wait" mode
in Wander), but it still should not be that fast.

No clue why. Her computer runs Windows XP, and there is nothing really unusal
about it.

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Comment author: Simon Bradley <neworiginal>

I was thinking of just hard-coding the time delay for this one. Since it doesn't
seem to happen on any developer's PC, it's a difficult one to track, but it
could certainly narrow things down if we eliminated the speedcontrol
calculations, which don't seem to be all that useful anyway.

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Comment author: @bob-the-hamster

My Mom's computer had a spyware problem,I couldn't fix over the phone, so I had
her ship it out to me (my intention is to nuke windows and install Linux for her)

But the first thing I did when I got it was test out the OHR, and it is running
at a normal speed. The re-confirmation in comment 3 was based on
miscommunication. Not knowing how fast it was supposed to run, she didn't know
it was running at the right speed, and my attempts to gage how fast it was going
based on her descriptions of gameplay were thrown off by the fact that I play
with fingers that have been playing keyboard-driven games for years, and she was
thinking with fingers that normally only play mouse-driven games.

So since this was the only computer on which we could reproduce the problem, and
I can't reproduce it here anymore, I am marking this worksforme

@ohrrpgce-bugbot ohrrpgce-bugbot added resolved: works for me Couldn't be reproduced or disappeared on its own bug Yeah... that's broken os: windows Windows-specific rel: serendipity Present in serendipity 2006-02-15 / S+ 2006-02-16 labels Mar 14, 2020
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Labels
bug Yeah... that's broken os: windows Windows-specific rel: serendipity Present in serendipity 2006-02-15 / S+ 2006-02-16 resolved: works for me Couldn't be reproduced or disappeared on its own
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