Developers

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The OHRRPGCE is developed by a team of programmers. Several of them have svn commit privileges (which means they can make changes to the official source code)

Name and Nicknames SVN Commit Description Active?
James Paige (Bob the Hamster) james Original author, and the guy to blame for most of the messy code Very
Ralph Versteegen (The Mad Cacti, TMC, TeeEmCee) teeemcee The guy to blame for most of the over-complex code; a huge amount of other stuff Very
Mike Caron pkmnfrk Created RELOAD, first implementations of sfx, slices, map layers; a huge amount of other stuff Yes
Jay Tennant jay gfx_directx, gfx_sdl++ backends Yes
David Gowers (NeoTA) kampu nohrio, SCons build scripts, master palette Yes
Fenrir-Lunaris Vikings of Midgard official example game Yes?
Simon Bradley (neworiginal, PlayerOne) simonb First ported the OHR from QuickBasic to FreeBasic; lots of other stuff Not lately
Sorlok reaves OHRRPGCE FMF Not Lately
Yuriy (Ysoft) yuriy Numerous script commands (especially strings) and bug fixes Not lately
Reaxor Jones first implementation of smooth scaling Not Lately
Adam Perry (Moogle1) Aim types Not lately
Cameron Wilkin (Camdog) Map paint bucket tool Not lately
MultiColoredWizard (MCW) get hero speed Not Lately
Newbie Power built-in help contributions Not Lately
Mike Willis (msw188) built-in help contributions Not Lately
John Spann (Inferior Minion) OHR++ Not Lately
Artimus Bena Much of the music for Vikings of Midgard official example game. Not Lately
IronHoof Early sprite tool implementations Historical
Brian Fisher original DOS Mode-X library (allmodex) Historical

And a huge number of other people who have helped out by providing testing and bug reports. Browse bugzilla to find their names.

Anyone who knows how to program can become a developer. See the source code page for more info. New developers should subscribe to the mailing list.

(Developers! Please go ahead and edit your descriptions here!)

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