Developers
From OHRRPGCE-Wiki
The OHRRPGCE is developed by a team of programmers. Several of them have svn commit privileges (which means they can make changes to the official source code)
| Name and Nicknames | SVN Commit | Description | Active? |
|---|---|---|---|
| James Paige (Bob the Hamster) | james | Original author, and the guy to blame for most of the messy code | Very |
| Ralph Versteegen (The Mad Cacti, TMC, TeeEmCee) | teeemcee | The guy to blame for most of the over-complex code; a huge amount of other stuff | Very |
| Mike Caron | pkmnfrk | Created RELOAD, first implementations of sfx, slices, map layers; a huge amount of other stuff | Yes |
| Jay Tennant | jay | gfx_directx, gfx_sdl++ backends | Yes |
| David Gowers (NeoTA) | kampu | nohrio, SCons build scripts, master palette | Yes |
| Fenrir-Lunaris | Vikings of Midgard official example game | Yes? | |
| Simon Bradley (neworiginal, PlayerOne) | simonb | First ported the OHR from QuickBasic to FreeBasic; lots of other stuff | Not lately |
| Sorlok reaves | OHRRPGCE FMF | Not Lately | |
| Yuriy (Ysoft) | yuriy | Numerous script commands (especially strings) and bug fixes | Not lately |
| Reaxor Jones | first implementation of smooth scaling | Not Lately | |
| Adam Perry (Moogle1) | Aim types | Not lately | |
| Cameron Wilkin (Camdog) | Map paint bucket tool | Not lately | |
| MultiColoredWizard (MCW) | get hero speed | Not Lately | |
| Newbie Power | built-in help contributions | Not Lately | |
| Mike Willis (msw188) | built-in help contributions | Not Lately | |
| John Spann (Inferior Minion) | OHR++ | Not Lately | |
| Artimus Bena | Much of the music for Vikings of Midgard official example game. | Not Lately | |
| IronHoof | Early sprite tool implementations | Historical | |
| Brian Fisher | original DOS Mode-X library (allmodex) | Historical |
And a huge number of other people who have helped out by providing testing and bug reports. Browse bugzilla to find their names.
Anyone who knows how to program can become a developer. See the source code page for more info. New developers should subscribe to the mailing list.
(Developers! Please go ahead and edit your descriptions here!)