N

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NPC Definitions

This lump is stored in BSAVE format. It has a 7 byte header which indicates the size of the remaining data (and other things). See BSAVE Header for more information.

  • In versions werewaffle and older, this lump is 36 records of 30 bytes (15 INTs) each, followed by 1920 unused bytes, 3007 bytes in total.
  • starting with version xocolatl, this lump is 100 records of 30 bytes (15 INTs) each, 3007 bytes in total.
  • starting with version zenzizenzic, the length of the records are stored in BINSIZE.BIN, and the number of records is variable (check the file length, subtract 7, and divide by record length), however Custom and Game currently support a maximum of 500 records.

[edit] Formal Specs

About Formal Specs

Offset Data Meaning
0 INT Picture
1 INT Palette, or -1 for default
2 INT Move type
3 INT Speed setting (Not actual speed!)
4 INT Display text # (0 for none - you can't display box 0)
5 INT When activated action
6 INT Give item # + 1 (0 means none)
7 INT Pushability
8 INT Activation
9 INT Appear only if tag (-2 = tag 2 is off? ,2 = tag 2 is on?, 0=n/a)
10 INT Second appearance tag (see 9)
11 INT Usable.. 0 if repeatably usable else this byte holds the flag number minus 1000.
12 INT Plotscript Trigger
13 INT Script argument
14 INT Vehicle # + 1 (0 means none)
15 INT (Default) Zone restriction. Zone ID 1-9999, 0 for the map default, -1 for none.
15 INT (Default) Avoidance zone. Zone ID 1-9999, 0 for the map default, -1 for none. (This is a WIP feature)

[edit] Move type

Value Meaning
0 Stand Still
1 Wander
2 Pace
3 Right Turns
4 Left Turns
5 Random Turns
6 Chase Player
7 Avoid Player
8 Walk in place

[edit] Speed Setting

Value Real Speed
0 0
1 1
2 2
3 10
4 4
5 5

[edit] When activated

Value Meaning
0 Change direction
1 Face player
2 Don't face player (?)

[edit] Pushability

Value Meaning
0 Off
1 Full
2 Horiz.
3 Vert.
4 Up only
5 Right only
6 Down only
7 Left only

[edit] Activation

Value Meaning
0 Use
1 Touch
2 Step on
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