Plan for raising sprite frame limits
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- More discussion is needed before we can formulate a plan for this.
- Raising max frames per set
- (Maybe?) store each graphics-set as a separate file (not each frame). As a nice side-effect, could make sprite-set import/export hella easy
- Changing the way Game and Custom treat sprites is a must. Frames need to be treated as individual bitmaps, in a separate UDT (Sprite would work). (partially done)
- Given that, then Sprite Sets could be implemented either as an array in the context of whatever is using the sprites (eg, a hero has an array of frames that comprise its graphics) or as an abstraction (i.e. a Sprite is a collection of Frames).
- Using new frames
- Heroes should have settings for which fames are used for which animations. These should all default to the current fixed frame numbers (this part can be done even before the max frame limit is raised)
- Whatever scheme is developed here can later also be used for Plan for animating enemies