Talk:How do I create an attack that allows the player to choose the first target but then it's chained to an attack that can randomly choose another target?

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This is exactly what I'm talking about (see bug 380 on bugzilla). I always assumed that chained attacks did NOT remember the previous target unless specifically told to do so, but then Moogle1 said that the "previous target" option was not always available, so chains were made to be this way back in the day. Most unfortunate. The best I could offer right now is to try the targetting option "random focus" instead of focus, or to try having the middle 'nothing' attack target the opposite team as the real parts of the chain.

I really think this needs to be changed. Maybe have games that were made before a certain date work this way, but have new games follow the targetting options exactly as they are? But if there are people working on games now who count on this behavior, then we may be in trouble.

[edit] Previous target in old games

I would think it'd make sense to add a bitset, something like "'Focused' acts as 'Previous Target' when chained to", for this kind of thing. Games made before Previous Target was an option could be auto-updated to have this bitset on all of their attacks, while newer games can keep it off if they don't want their chained attacks to always remember the first target. FnrrfYgmSchnish 23:40, 22 September 2009 (UTC)

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