SAY
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This lump contains all the text boxes. It contains a series of fixed width records. In releases up to werewaffle it was exactly 400 bytes long. In releases starting with xocolatl its size is defined in BINSIZE.BIN
[edit] Formal Specs
| Section | INT index | Data | Description |
|---|---|---|---|
| 8 lines of text, 304 bytes, starting at byte 0 | 0 | STR (38) | Line 1 of text, unused bytes are null |
| STR (38) | Line 2 of text | ||
| STR (38) | Line 3 of text | ||
| STR (38) | Line 4 of text | ||
| STR (38) | Line 5 of text | ||
| STR (38) | Line 6 of text | ||
| STR (38) | Line 7 of text | ||
| STR (38) | Line 8 of text | ||
| Reserved | 152 | BYTE (1) | Wasted space |
Text box conditionals, 42 bytes, starting at byte 305 | 152 INTs + 1 BYTE | INT (1) | conditional tag (jump to text box/script # instead) |
| INT (1) | param. 0-32767 are textboxes 0-32767 -1 to -32768 are negated plotscript Triggers | ||
| INT (1) | conditional tag (set tag #n = on/off (x2)) | ||
| INT (1) | param. +n = "tag #n=on" -n = "tag #n=off" | ||
| INT (1) | param. +n = "tag #n=on", -n = "tag #n=off" | ||
| INT (1) | conditional tag (fight formation #) | ||
| INT (1) | param. index of battle formation | ||
| INT (1) | conditional tag (restore/shop/inn) | ||
| INT (1) | param. 0 = restore hp/mp. -n = go to an inn that costs $n. +n = go to shop #n | ||
| INT (1) | conditional tag (add/remove/swap/unlock/lock hero) | ||
| INT (1) | param. -n = remove hero #n +n = add hero n 0 = do nothing | ||
| INT (1) | conditional tag (jump to text box/script # after) | ||
| INT (1) | param. 0-32767 are textboxes 0-32767 -1 to -32768 are negated Plotscript Triggers | ||
| INT (1) | conditional tag (gain/lose money) | ||
| INT (1) | param. +n = amount of money to gain. =n = amount of money to lose | ||
| INT (1) | conditional tag (use door #) | ||
| INT (1) | param. door number on current map | ||
| INT (1) | conditional tag (add/remove items) | ||
| INT (1) | param. -n = remove item +n = add item | ||
| INT (1) | param. swap in/out hero. -n = hero to swap out +n = hero to swap in | ||
| INT (1) | param. lock/unlock hero. -n = hero to lock +n = hero to unlock | ||
| Reserved | 173 INTs + 1 BYTE | BYTE (1) | Wasted space |
| Text box choice Bitset, 1 byte, at byte 348 | 174 | BIT (1) | choicebox enabled |
| BIT (1) | disable box | ||
| BIT (1) | disable translucent | ||
| BIT (1) | enable restore music | ||
| BIT (1) | show a box around the portrait | ||
| BITs (3) | undefined bitsets | ||
| Text box choices, 35 bytes, starting at byte 349 | 174 INTs + 1 BYTE | STR (15) | First choice string, unused bytes are null |
| 182 | INT (1) | Choice 1 Tag (positive ON, negative OFF) | |
| 183 | BYTE (1) | Wasted space | |
| 183 INTs + 1 BYTE | STR (15) | Second choice string, unused bytes are null | |
| 191 | INT (1) | Choice 2 Tag (positive ON, negative OFF) | |
| 2 bytes starting at byte 384 | 192 | INT (1) | Menu conditional (see conditionals above, and menu ID number below) |
| Box appearance, 12 bytes, starting at byte 386 | 193 | INT (1) | vertical position. Y position of box is value*4 + 4 |
| 194 | INT (1) | box shrink. Height of box is 88 - 4 * shrink pixels, or if shrink is -1, then the box height is auto-sized (This is a WIP feature) | |
| 195 | INT (1) | text color. If 0, use color 15. | |
| 196 | INT (1) | border color. Box body color is value*16 + 18, box frame color is value*16 + 28 | |
| 197 | INT (1) | backdrop index + 1, 0 for none | |
| 198 | INT (1) | music + 1 (why is this in appearance?!) (because it's in the appearance menu) | |
| Menu to display | 199 | INT (1) | Menu ID |
| Speaker Portrait | 200 | INT (1) | Portrait Type: 0=none 1=fixed 2=hero by caterpillar 3=hero by party slot |
| 201 | INT (1) | Portrait Picture (see above) | |
| 202 | INT (1) | Portrait palette (-1 is default) (ignored unless type is "fixed") | |
| 203 | INT (1) | Portrait X offset | |
| 204 | INT (1) | Portrait Y offset |
ARCHINYM.LMP . BROWSE.TXT . ATTACK.BIN . BINSIZE.BIN . DEFPAL#.BIN . DEFPASS.BIN . FIXBITS.BIN . LOOKUP.BIN . MENUS.BIN . MENUITEM.BIN . PALETTES.BIN . PLOTSCR.LST . SFXDATA.BIN . SONGDATA.BIN . UICOLORS.BIN . GEN . BAM . Map Format . T . P . E . D . L . N . DOR . DOX . DT0 . DT1 . DT6 . EFS . FOR . FNT . HSP . HSZ . ITM . MAP . MAS . MN . MXS . PAL . PT0 . PT1 . PT2 . PT3 . PT4 . PT5 . PT6 . PT7 . PT8 . SAY . SHO . SNG . STF . STT . TAP . TIL . TMN . VEH

