N

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NPC Definitions

This lump is stored in BSAVE format. It has a 7 byte header which indicates the size of the remaining data (and other things). See BSAVE Header for more information.

This lump is 3007 bytes long.

  • In versions werewaffle and older, this lump is 36 records of 30 bytes (15 INTs) each, followed by 1920 unused bytes.
  • starting with version xocolatl, this lump is 100 records of 30 bytes (15 INTs) each.

[edit] Formal Specs

About Formal Specs

Offset Data Meaning
0INTPicture
1INTPalette
2INTMove type
3INTSpeed setting (Not actual speed!)
4INTDisplay text #
5INTWhen activated action
6INTGive item # (0 means none)
7INTPushability
8INTActivation
9INTAppear only if tag (-2 = tag 2 is off? ,2 = tag 2 is on?, 0=n/a)
10INTSecond appearance tag (see 9)
11INTUsable.. 0 if repeatably usable else this byte holds the flag number minus 1000.
12INTPlotscript Trigger
13INTScript argument
14INTVehicle # (?)

[edit] Move type

Value Meaning
0Stand Still
1Wander
2Pace
3Right Turns
4Left Turns
5Random Turns
6Chase Player
7Avoid Player
8Walk in place

[edit] Speed Setting

Value Real Speed
00
11
22
310
44
55

[edit] When activated

Value Meaning
0Change direction
1Face player
2Don't face player (?)

[edit] Pushability

Value Meaning
0Off
1Full
2Horiz.
3Vert.
4Up only
5Right only
6Down only
7Left only

[edit] Activation

Value Meaning
0Use
1Touch
2Step on

ARCHINYM.LMP . BROWSE.TXT . ATTACK.BIN . BINSIZE.BIN . DEFPAL#.BIN . DEFPASS.BIN . FIXBITS.BIN . LOOKUP.BIN . MENUS.BIN . MENUITEM.BIN . PALETTES.BIN . PLOTSCR.LST . SFXDATA.BIN . SONGDATA.BIN . UICOLORS.BIN . GEN . BAM . Map Format . T . P . E . D . L . N . DOR . DOX . DT0 . DT1 . DT6 . EFS . FOR . FNT . HSP . HSZ . ITM . MAP . MAS . MN . MXS . PAL . PT0 . PT1 . PT2 . PT3 . PT4 . PT5 . PT6 . PT7 . PT8 . SAY . SHO . SNG . STF . STT . TAP . TIL . TMN . VEH

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