DT6
From OHRRPGCE-Wiki
This lump is one of two containing attack data. Each attack has 101 INTs/202 bytes of data, which is expandable (see BINSIZE.BIN). The first 40 INTs are stored in .DT6, the next 61 INTs are stored in ATTACK.BIN.
During runtime, the attack data is combined into a single 101 INT array. The complete specification combining data from both lumps follows. Offsets are in INTs from the start of the attack data.
| Grey fields are obsolete or unused. |
| Pink fields are data that is only used in the latest development WIP version |
[edit] Complete Attack Data Formal Specs
| Offset | Data | Meaning |
|---|---|---|
| 0 | INT (1) | Animation picture |
| 1 | INT (1) | Animation palette |
| 2 | INT (1) | Animation pattern:
0 = Cycle forward |
| 3 | INT (1) | Target Class:
0 = Enemy |
| 4 | INT (1) | Target Setting:
0 = Focused |
| 5 | INT (1) | Damage Equation:
0 = Normal: Atk - Def*.5 |
| 6 | INT (1) | Aim Math:
0 = Normal: Aim*4 vs Dog |
| 7 | INT (1) | Base Attack Stat:
0 = Atk |
| 8 | INT (1) | MP Cost |
| 9 | INT (1) | HP Cost |
| 10 | INT (1) | Money Cost |
| 11 | INT (1) | Extra Damage % |
| 12 | INT (1) | Chain-to attack number + 1, 0 for none |
| 13 | INT (1) | Chain rate % |
| 14 | INT (1) | Attacker Animation:
0 = Strike |
| 15 | INT (1) | Attack Animation:
0 = Normal |
| 16 | INT (1) | Attack Delay (ticks) |
| 17 | INT (1) | Number of hits (range 1 to 20) |
| 18 | INT (1) | Target Stat:
0 = HP |
| 19 | INT (1) | Preferred target: 0 = default 1 = first 2 = closest 3 = farthest 4 = random 5 = weakest 6 = strongest 7 = weakest% 8 = strongest% |
| 20 - 23: Attack Bitsets 1 (64) | BIT (1) | 0: Cure Instead of Harm |
| BIT (1) | 1: Divide Spread Damage | |
| BIT (1) | 2: Absorb Damage | |
| BIT (1) | 3: Unreversable Picture | |
| BIT (1) | 4: Steal Item | |
| BIT (8) | 5 - 12: Elementary 1 - 8 Damage | |
| BIT (8) | 13 - 20: Bonus vs. Monster Type 1 - 8 | |
| BIT (8) | 21 - 28: Fail vs. Elementary 1 - 8 Resistance | |
| BIT (8) | 29 - 36: Fail vs. Monster Type 1 - 8 | |
| BIT (8) | 37: Cannot target enemy slot 0 - 7 | |
| BIT (4) | 45: Cannot target hero slot 0 - 3 | |
| BIT (1) | 49: Ignore attacker's extra hits | |
| BIT (1) | 50: Erase rewards (enemy target only) | |
| BIT (1) | 51: Show damage without inflicting | |
| BIT (1) | 52: Store Target | |
| BIT (1) | 53: Delete Stored Target | |
| BIT (1) | 54: Automaticaly choose target | |
| BIT (1) | 55: Show attack name | |
| BIT (1) | 56: Do not display Damage | |
| BIT (1) | 57: Reset target stat to max before hit | |
| BIT (1) | 58: Allow Cure to exceed maximum | |
| BIT (1) | 59: Useable Outside of Battle | |
| BIT (1) | 60: Damage MP (obsolete, but still supported) | |
| BIT (1) | 61: Do not randomize | |
| BIT (1) | 62: Damage can be Zero | |
| BIT (1) | 63: Cause heroes to run away | |
| 24 - 35 | FVSTR (1i+1i+10i=12i) | Attack Name, 10 characters max: First INT contains length, the second is unused |
| 36 | INT (1) | Caption Display Time:
-1 = Do not display |
| 37 - 56 | FVSTR (1i+38b=40b) | Attack Caption, 38 characters max |
| 57 | INT (1) | Caption Delay (range 0 to 16383) |
| 58 | INT (1) | Base Defense Stat:
0 = Default (Wil if base attack stat is Mag, Def otherwise) |
| 59 | INT (1) | Tag to Set 0 - none |
| 60 | INT (1) | Tag Condition 0 - Never |
| 61 | INT (1) | Tag Check 0 - none |
| 62 | INT (1) | Tag to Set #2 0 - none |
| 63 | INT (1) | Tag Condition #2 0 - Never |
| 64 | INT (1) | Tag Check #2 0 - none |
| 65 - 72: Bitsets 2 (128) | BIT (1) | 0: Mutable |
| BIT (1) | 1: Fail if target is Poisoned | |
| BIT (1) | 2: Fail if target is Regened | |
| BIT (1) | 3: Fail if target is Stunned | |
| BIT (1) | 4: Fail if target is Muted | |
| BIT (1) | 5: % based attacks damage instead of set | |
| BIT (1) | 6: Check costs when used as a weapon | |
| BIT (1) | 7: Do not chain if attack fails | |
| BIT (1) | 8: Reset Poisoned register | |
| BIT (1) | 9: Reset Regened register | |
| BIT (1) | 10: Reset Stun Register | |
| BIT (1) | 11: Reset Mute Register | |
| BIT (1) | 12: Cancel target's attack | |
| BIT (1) | 13: Can't be canceled by other attacks | |
| BIT (1) | 14: Do not trigger spawning on attack | |
| BIT (1) | 15: Do not trigger spawning on death | |
| BIT (1) | 16: Check costs when used as an item in battle | |
| BIT (1) | 17: Re-check costs after attack delay | |
| BIT (1) | 18: Does not cause target to flinch (This is a WIP feature) | |
| BIT (109) | 19-127: Unused | |
| 73 - 92 | VSTR (1i+38b = 40b) | Spell description |
| 93, 95, 97 | INT (1) x 3 | Item ID+1 to be consumed (or given) or 0 for none (x3) |
| 94, 96, 98 | INT (1) x 3 | Number of items to be consumed (or given) (x3) |
| 99 | INT (1) | Sound effect to be played + 1 (0 for none) |
| 100 | INT (1) | Stat for preferred target weakest/strongest 0 = same as target stat 1 = HP 2 = MP 3 = Atk 4 = Aim 5 = Def 6 = Dog 7 = Mag 8 = Wil 9 = Spd 10 = Ctr 11 = Focus 12 = extra Hits 13 = Poison register 14 = Regen register 15 = Stun register 16 = Mute register |
ARCHINYM.LMP . BROWSE.TXT . ATTACK.BIN . BINSIZE.BIN . DEFPAL#.BIN . DEFPASS.BIN . FIXBITS.BIN . LOOKUP.BIN . MENUS.BIN . MENUITEM.BIN . PALETTES.BIN . PLOTSCR.LST . SFXDATA.BIN . SONGDATA.BIN . UICOLORS.BIN . GEN . BAM . Map Format . T . P . E . D . L . N . DOR . DOX . DT0 . DT1 . DT6 . EFS . FOR . FNT . HSP . HSZ . ITM . MAP . MAS . MN . MXS . PAL . PT0 . PT1 . PT2 . PT3 . PT4 . PT5 . PT6 . PT7 . PT8 . SAY . SHO . SNG . STF . STT . TAP . TIL . TMN . VEH
