E

From OHRRPGCE-Wiki

Jump to: navigation, search

.E## holds the foemap (enemy-map) for a map.

It's exactly like .T## in format, instead of w*h tile indices you have w*h formationset-numbers.

The data at a given x,y location specifies what formationset will be used to decide the formation you will fight if you get into a random battle on that tile. It is the formation set number +1. If the value is 0, then no random battles may occur from stepping onto that tile.

ARCHINYM.LMP . BROWSE.TXT . ATTACK.BIN . BINSIZE.BIN . DEFPAL#.BIN . DEFPASS.BIN . FIXBITS.BIN . LOOKUP.BIN . MENUS.BIN . MENUITEM.BIN . PALETTES.BIN . PLOTSCR.LST . SFXDATA.BIN . SONGDATA.BIN . UICOLORS.BIN . GEN . BAM . Map Format . T . P . E . D . L . N . DOR . DOX . DT0 . DT1 . DT6 . EFS . FOR . FNT . HSP . HSZ . ITM . MAP . MAS . MN . MXS . PAL . PT0 . PT1 . PT2 . PT3 . PT4 . PT5 . PT6 . SAY . SHO . SNG . STF . STT . TAP . TIL . TMN . VEH

Personal tools