FIXBITS.BIN

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FIXBITS.BIN stores a series of bits that indicate whether or not various file format fixes have been applied to an RPG file. Due to the nature of files and the fact that the base unit of storage is the byte, the file size will be rounded up to the nearest byte.

Also note that the bits are stored in Little-Endian order (so, the 0th bit is, quite literally, the first bit in the file).

All bits default to 0/false, including those that are beyond the end of the file, and even if the file does not exist.

About Formal Specs

Byte Bit Const Meaning
00 fixAttackitems Zeroed out item cost (ammunition) data in ATTACK.BIN
01 fixWeapPoints Fixed hero hand positions in DT0
02 fixStunCancelTarg Turned on "Cancel Target's Attack" bit in ATTACK.BIN for old attacks that damage the Stun register
03 fixDefaultDissolve Initialized genEnemyDissolve to default in GEN
04 fixDefaultDissolveEnemy Initialized Enemy dissolves to default in DT1
05 fixPushNPCBugCompat Turned on the Simulate pushable NPC obstruction bug bitset
06 fixDefaultMaxItem Stored default max item number from ITM in GEN
07 fixBlankDoorLinks Marked redundant blank doorlinks as unused

ARCHINYM.LMP . BROWSE.TXT . ATTACK.BIN . BINSIZE.BIN . DEFPAL#.BIN . DEFPASS.BIN . FIXBITS.BIN . LOOKUP.BIN . MENUS.BIN . MENUITEM.BIN . PALETTES.BIN . PLOTSCR.LST . SFXDATA.BIN . SONGDATA.BIN . UICOLORS.BIN . GEN . BAM . Map Format . T . P . E . D . L . N . DOR . DOX . DT0 . DT1 . DT6 . EFS . FOR . FNT . HSP . HSZ . ITM . MAP . MAS . MN . MXS . PAL . PT0 . PT1 . PT2 . PT3 . PT4 . PT5 . PT6 . SAY . SHO . SNG . STF . STT . TAP . TIL . TMN . VEH

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