FOR
From OHRRPGCE-Wiki
This lump contains individual enemy formations (see EFS for formation sets). It is a binary file with records of 40 elements, a total of 80 bytes each.
[edit] Formal Specs
| Offset | Data | Meaning |
|---|---|---|
| Records start (80 bytes) | ||
| 0-31 Enemy Data x8 enemies, 4 INT each 0-3 is enemy 0, 4-7 is enemy 1, etc | INT(1) | Enemy type + 1, 0 if unused |
| INT(1) | Enemy x (range 0-250) | |
| INT(1) | Enemy y (range 0-199) | |
| INT(1) | Unused | |
| 32 | INT(1) | Background |
| 33 | INT(1) | Battle music + 1, 0 if none, -1 for same as map |
| 34 | INT(1) | Background animation frames - 1 |
| 35 | INT(1) | Background animation speed (ticks per frame) |
| 36-39 | INT(4) | Unused |
ARCHINYM.LMP . BROWSE.TXT . ATTACK.BIN . BINSIZE.BIN . DEFPAL#.BIN . DEFPASS.BIN . FIXBITS.BIN . LOOKUP.BIN . MENUS.BIN . MENUITEM.BIN . PALETTES.BIN . PLOTSCR.LST . SFXDATA.BIN . SONGDATA.BIN . UICOLORS.BIN . GEN . BAM . Map Format . T . P . E . D . L . N . DOR . DOX . DT0 . DT1 . DT6 . EFS . FOR . FNT . HSP . HSZ . ITM . MAP . MAS . MN . MXS . PAL . PT0 . PT1 . PT2 . PT3 . PT4 . PT5 . PT6 . SAY . SHO . SNG . STF . STT . TAP . TIL . TMN . VEH
