Game:Vikings of Midgard/Bugs
From OHRRPGCE-Wiki
[edit] This is a list of known issues with the current version of Vikings of Midgard.
- Spellchecking!
- "Anchient"
- "Infinate"
- Requires more play-testing before and after the scenes from Alfheim onwards, there is not enough data concerning following scenes.
- Weapon and armor smiths in the first town still complain about not having mithril when when they have it
- Styrge's "Owl's Eye" spell always shows zero
- Confrontation with Housemaster still needs a battle remix of Clorinda False Adieu :{{{\
- The Pubkeeper doesn't say anything
- Bad layer transparency on two trees in the top right corner of Nidavellir field
- Bob the Hamster is not visible in the Thule cutscene. Is he missing, or is he supposed to be speaking from behind the door?
- At the end of the Thule Cutscene the leader can walk around when Chewie is leaving right before the cutscene ends.
- Back door in Bi-Anthro Tavern is a dead-end?
- At the end of the cutscene where Styrge reminisces about the Axe, she refers to Eric as Bram
- After Mr. Triangle's Funeral, a text box explains the "Team", which has already been available for quite a while.
- Purple cultist in the room with a crystal ball in the evil fortress has no text box
- Can't talk to or examine Dracula
[edit] This is a list if issues present in the current version which have already been fixed by Fenrir-Lunaris for the next release.
- In the cave where you get the mithril:
- You can walk on the water at the dead-end with ... water. Expected behaviour: Take a drink, or a bath, or something ;) (Edit - There should be a "mana fountain" back here explaining that certain pools, fountains, and wells can restore HP/MP. The fact that the Mithril Cave is almost EXACTLY like the Wind Cave in FF3J practically makes it mandatory!)
- No random battles with skeletons for Frumpy to test out his new skill (no random battles at all in here!) (Edit - Fixed, skeletons, Zombies, and weak undead now prowl its halls!)
- Adamant hammer in Elvish village weapon shop is free (Edit - Bug related to Azerith's shop not giving out cider. All stores should now reflect the current prices/costs for weapons and armor.)
- Incomplete overhead tiles covering the secret passages in the underwater level (Dwarf Rescue) (Edit - Fixed, confusing tile layering, problem should no longer present itself.)
- Azerith's shop takes you directly to "Sell" without giving you the option to buy (Cider?) [Edit - Forgot to add the buy command, can now exchange cider at the shop. Also noticed an unconfirmed bug, the shops are not using the default price for any items they sell? Need confirmation. Are you seeing bug 603? Or are you seeing the fact that defauly prices are only applied when you add an item to a shop, not when you edit the price for an item that is already in shops? ] [Comment - It is apparently bug 603 since I'm using a version of the nightly that predates it] (Need confirmation on fix?)
- Frumpy's "Banish" works on Plips and Mushrooms (Edit - Fixed, along with other monsters lacking an Ememy type. Banish/Force should now only be effective against undead)
- Blank signpost near entrance to Alfheim (Edit - Fixed?)
- Empty house on the west side of Alfheim. Is that Styrge's house? (Edit - Yes, you return here later as part of the main quest to defend Midgard's cities.)
- At some point during my quest to the Great tree, my stone of returning vanished. (I didn't notice until I got back to Valhalla and noticed it sitting in the middle of the great hall) (Edit - The stone of returning vanishes during certain key plot events to force the player to encounter various extra bosses on their way *out* of the game's dungeons.)
- After Eric is in the party, Bena the Muse talks to the leader as if they were a minstrel, even if Eric is not the leader (Edit - Fixed, he just has to be in the active party now)
- Bena does not actually play any music, and the same thing happens regardless of what you say about it. (Edit - Fixed, but the game assumes you're being honest about his playing and you only get the item once.)
- Dwarf outside the dwarf cave doesn't talk (Edit - This issue should have been fixed for a previous update)
- Shadows next to the rail tracks in the Dwarf cave ought not to be impassible. (Edit - This issue has been fixed)
- Is the room above that another unfinished healing spring? (Edit - Unfinished yes. I may have a "spirit of the spring" like the fairies from Legend of Zelda. The placing seems appropriate.)
- Is the pushed block barrier blocking the dwarves' treasure a solvable puzzle? (Edit - Yes! There are two ways to solve it. You can enter the wall north of the puzzle, walk through a hidden maze and emerge on the left side of the block puzzle, OR, walk down and around the crates to the left. Added "hints" when Styrge is leading, due to her elven vision.)
- Those pushable blocks look a heck of a lot like treasure themselves (Edit - Fixed, changed to rocks)
- (maybe not a bug) I effortlessly learned Nurse+ from level-ups well before I found the mini-quest that taught Frumpy Nurse (Edit - Not a bug, Nurse+ has no sidequest to learn it - yet!)
- The battle with Rachel is difficult, because if you do nothing, thje battle does not progress because of "Wait on all battle menus" mode. I can't think of a fix for this without some new engine feature. (Edit - Changed the game to wait only on battle submenus. This increaces the difficulty slightly)
- Eric's "Inspire" is astonishingly effective. Maybe it should restore a bit less. or maybe it should be targeted to "Ally not self" (Edit - Changed to use his magic stat, and spread effectiveness)
- Eric's "Idun Poem" is barely effective. 2 HP? The fact that battle is in "Wait" mode contributes to this problem (Edit - Changed to use his magic stat, and spread effectiveness)
[edit] This is a list of questions for Fenrir-Lunaris
- Is there actually a way to prove Loki's innocence?
[Answer: Yes! Investigate the artwork in the town of Thule, then go talk to Freki, then Geri. After speaking with them, you should be able to speak with Loki and receive the Laevetein Staff for Night]
- Does Frigga actually give different advice later in the game
[Answer: Not yet! Her advice should be to tell you precisely where to go to trigger each new scene, which will require at least several dozen text boxes. Accordingly, it should be one of the last things finished.]
- Is Night supposed to be in the lead to be able to talk to animals? Because I can talk to them even when she is in the reserve.
[Answer: No, all you should need is to meet the Ranger. Simply having her around should make animals start talking. This should be fixed to where they talk only if she's leading, similar to her elven vision revealing hidden passageways.]
- Any plans to make wrecked barstools and broken bottle sprites for the Pub when Olaf "wrecks" the place?
[Answer: Yes, perhaps even a passed out villager in the corner.]
- Am I correct to assume that the "Rescue the dwarf" quest in the coral undersea is just not completeable yet in the Werewaffle version?
[Answer: The dwarf is found at the bottom of the lake hidden in a passage to the immediate left of the entrance of the coral lake. Defeat the Gru, then simply talk to the dwarf. Return to Thor with Night in your party and he'll bestow a powerful spell on her] [Bob the Hamster: Hmmm... may have missed an update. I am playing the version that is included in werewaffle, but I can't for the life of me find any Gru. I can see the dwarf, but I can't reach him. I did find a non-functional staircase in the north part of map]
