Interesting Fights and Combat Situations
From OHRRPGCE-Wiki
[edit] Sneak Attacks
Sneak Attacks (Or Pre-emptive strikes, as they are called in the Final Fantasy series) lets one side in a battle act first. For example, in your combat formation you have a formation with two goblins that encounters the party. But what if you want the Goblins to do a surprise attack? Or if you want the party to catch them from behind?
If the enemies are going to act first, then you have to an enemy that looks exactly as the enemy whos going to sneak attack. Give him the same stat with two exceptions. Give him a godlike speed and give him one HP. This will ensure that he will almost always will act first (you can turn the Untargetable bitset on if you still dont want the heroes to very rarely attack before a pre-emptive strike). Set spawning, so the the enemy will spawn a normal enemy of that type upon death. If the party DO attack first, they can prevent a sneak attack (since the enemy will die before he uses his sneak attack). Now, figure out which attacks the enemy will have. If you are going to let him have the same attack(s) as the normal one, you have to copy each attack. You need to make so these attacks cost one HP to use. Alternatively, you can create an attack that that enemy always uses in a sneak attack. After this do a battle formation that has the new sneak attack enemies. Throw in the battle formation in the formation set you want it to appear in. Unless you want sneak attacks to happen 50% of the time, throw in some extra normal formations (for example: Throw in three formations with two normal goblins and one formation with the sneak attack one). Optional: Create an enemy with an attack that says "Sneak attack","Back attack","Pre-emptive strike" etc. (Check out my other article, Combat Dialogues)
Now, lets turn it around, say you want the Party to catch the Goblins off guard. Again, create a new enemy that looks exactly as the enemy you want to be surprised (For extra spiffiness, do another enemy interface with the enemy turned the other way! :P). Edit so this guy has the same stats as the normal, but only one HP. Set so they spawn a normal enemy upon death, and give them no attacks. Now what bonuses does this give if you spawn a full HP enemy after you attacked it? Well, first of all, it lets you pick off your enemies one by one, since the other enemies wont react until you attack them. Second: If you dont want to fight them anyway, you can run away more easily, because they wont attack you. If you still want them to lose some HP, make a third enemy thats exactly like the normal, but give him less max HP.
Using these two examples will definetily increase your number of enemies and attacks. This WILL make things a bit messy. Dont use these two options if you dont want to keep track of that many monsters/attacks.
