Keyboard Shortcuts

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Contents

[edit] General

↑ and ↓ arrow keys move up and down through the menus
← and → arrow keys change the current value
< and > (period and comma) change the current value
SPACE or ENTER Enter a sub-menu
ESC Exit back to the previous menu
A-Z 0-9 Type in numbers and text, use backspace to clear numbers and text
- (minus) switches between positive and negative numbers
CTRL+C Copy the currently selected value
CTRL+V Paste the currently selected value
CTRL+SPACE When editing text, bring up a menu of special characters

[edit] Map Editor

[edit] all modes

↑ → ↓ ← move the cursor
ALT ↑ → ↓ ← pan the whole screen
SHIFT ↑ → ↓ ← move the cursor much faster
F1 switch to Tilemap mode
F2 switch to Wallmap mode (passability)
F3 switch to Door mode
F4 switch to NPC mode
F5 switch to Foemap mode
TAB turn on and off a box that will show you what portion of the map you are looking at.

[edit] tilemap mode

SPACE place a tile
< and > (period and comma) change which tile you will place
ENTER bring up a menu of available tiles, arrow keys to pick, ENTER again to confirm
CAPSLOCK pick the selected tile to be the same as the tile under the cursor
CTRL+F fill the screen with the current tile.
CTRL+R replace all tiles like the one under the cursor
~ display mini-map
CTRL+H move the hero's starting location
1 or 2 to mark a tile as animating
CTRL+1 or CTRL+2 make all instances of the selected tile animate
CTRL+D turn on or off default tile passability
CTRL+L enable or disable layers
PgUp and PgDown change which layer you are working on
CTRL+J jiggle the current layer

[edit] wallmap mode

SPACE makes a tile impassable. SPACE again makes it passable
CTRL ↑ makes the tile impassable on the top.
CTRL ↓ makes the tile impassable on the bottom.
CTRL ← makes the tile impassable on the left side.
CTRL → makes the tile impassable on the right side.
H mark a tile as a harm-tile. Harm-tiles can be made to inflict damage on your hero when you step on them
A make this tile special for vehicles (Default Airship cannot land here)
B make this tile special for vehicles (Default boat can dock here)
O make a tile overhead. Overhead tiles will be draw over sprites instead of under them. This is obsolete. you should use layers in Tilemap mode instead

[edit] door mode

SPACE Place a door (or remove an existing door)
ENTER Create or edit a link for this door

[edit] NPC mode

< and > (period and comma) Choose which NPC to place
SPACE Place an NPC
If you press space over an NPC you have already placed, it will be removed
CTRL ↑ Place an NPC facing north. other NPCs on the spot will not be removed
CTRL ↓ Place an NPC facing south. other NPCs on the spot will not be removed
CTRL ← Place an NPC facing west. other NPCs on the spot will not be removed
CTRL → Place an NPC facing east. other NPCs on the spot will not be removed

[edit] foemap mode

< and > (period and comma) Choose which enemy formation set to place. (0 to erase)
SPACE Place an formation set
CTRL+F set the current formation set on all tiles on the screen

[edit] Sprite Editor

This article or section is not complete. If you wish, you may finish it, and remove this tag when you are done.

[edit] Tile Editor

...etc...


Keyboard Conventions | Getting Started | Making Maptiles | Making Walkabout Graphics | Importing BMP graphics | Moving on to Map Construction | Making a Hero | Battles | How to use NPCs and Tags | Adding, Removing, Swapping, Heroes | Animating Maptiles | Vehicle Use | Stun, Regen, Poison, and Mute | Bosses | Sound Effects

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