From OHRRPGCE-Wiki
[edit] General
| ↑ and ↓ arrow keys | move up and down through the menus
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| ← and → arrow keys | change the current value
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| < and > (period and comma) | change the current value
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| SPACE or ENTER | Enter a sub-menu
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| ESC | Exit back to the previous menu
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| A-Z 0-9 | Type in numbers and text, use backspace to clear numbers and text
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| - (minus) | switches between positive and negative numbers
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| CTRL+C | Copy the currently selected value
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| CTRL+V | Paste the currently selected value
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| CTRL+SPACE | When editing text, bring up a menu of special characters
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[edit] Map Editor
[edit] all modes
| ↑ → ↓ ← | move the cursor
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| ALT ↑ → ↓ ← | pan the whole screen
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| SHIFT ↑ → ↓ ← | move the cursor much faster
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| F1 | switch to Tilemap mode
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| F2 | switch to Wallmap mode (passability)
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| F3 | switch to Door mode
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| F4 | switch to NPC mode
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| F5 | switch to Foemap mode
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| TAB | turn on and off a box that will show you what portion of the map you are looking at.
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[edit] tilemap mode
| SPACE | place a tile
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| < and > (period and comma) | change which tile you will place
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| ENTER | bring up a menu of available tiles, arrow keys to pick, ENTER again to confirm
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| CAPSLOCK | pick the selected tile to be the same as the tile under the cursor
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| CTRL+F | fill the screen with the current tile.
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| CTRL+R | replace all tiles like the one under the cursor
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| ~ | display mini-map
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| CTRL+H | move the hero's starting location
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| 1 or 2 | to mark a tile as animating
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| CTRL+1 or CTRL+2 | make all instances of the selected tile animate
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| CTRL+D | turn on or off default tile passability
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| CTRL+L | enable or disable layers
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| PgUp and PgDown | change which layer you are working on
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| CTRL+J | jiggle the current layer
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[edit] wallmap mode
| SPACE | makes a tile impassable. SPACE again makes it passable
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| CTRL ↑ | makes the tile impassable on the top.
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| CTRL ↓ | makes the tile impassable on the bottom.
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| CTRL ← | makes the tile impassable on the left side.
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| CTRL → | makes the tile impassable on the right side.
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| H | mark a tile as a harm-tile. Harm-tiles can be made to inflict damage on your hero when you step on them
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| A | make this tile special for vehicles (Default Airship cannot land here)
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| B | make this tile special for vehicles (Default boat can dock here)
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| O | make a tile overhead. Overhead tiles will be draw over sprites instead of under them. This is obsolete. you should use layers in Tilemap mode instead
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[edit] door mode
| SPACE | Place a door (or remove an existing door)
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| ENTER | Create or edit a link for this door
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[edit] NPC mode
| < and > (period and comma) | Choose which NPC to place
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| SPACE | Place an NPC If you press space over an NPC you have already placed, it will be removed
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| CTRL ↑ | Place an NPC facing north. other NPCs on the spot will not be removed
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| CTRL ↓ | Place an NPC facing south. other NPCs on the spot will not be removed
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| CTRL ← | Place an NPC facing west. other NPCs on the spot will not be removed
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| CTRL → | Place an NPC facing east. other NPCs on the spot will not be removed
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[edit] foemap mode
| < and > (period and comma) | Choose which enemy formation set to place. (0 to erase)
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| SPACE | Place an formation set
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| CTRL+F | set the current formation set on all tiles on the screen
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[edit] Sprite Editor
This article or section is not complete. If you wish, you may finish it, and remove this tag when you are done.
[edit] Tile Editor
...etc...