L

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.L## (NPC locations)

This lump is stored in BSAVE format. It has a 7 byte header which indicates the size of the remaining data (and other things). See BSAVE Header for more information.

The usable content of the .L## file is always 3000 bytes (1500 INTs) in length.

There are up to 300 NPC instances on a map, and

[edit] Formal Specs

About Formal Specs

Data Meaning
INT * 300x co-ordinate in tiles
INT * 300y co-ordinate in tiles + 1
INT * 300id number + 1 or 0 if not used
INT * 300direction

0 = up
1 = right
2 = down
3 = left

INT * 300walking frame
This is completely unused data, and can be ignored

ARCHINYM.LMP . BROWSE.TXT . ATTACK.BIN . BINSIZE.BIN . DEFPAL#.BIN . DEFPASS.BIN . FIXBITS.BIN . LOOKUP.BIN . MENUS.BIN . MENUITEM.BIN . PALETTES.BIN . PLOTSCR.LST . SFXDATA.BIN . SONGDATA.BIN . UICOLORS.BIN . GEN . BAM . Map Format . T . P . E . D . L . N . DOR . DOX . DT0 . DT1 . DT6 . EFS . FOR . FNT . HSP . HSZ . ITM . MAP . MAS . MN . MXS . PAL . PT0 . PT1 . PT2 . PT3 . PT4 . PT5 . PT6 . SAY . SHO . SNG . STF . STT . TAP . TIL . TMN . VEH

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