MAP

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The MAP lump holds general info about every map. The size of the records is stored in BINSIZE.BIN. The number of records equals the number of maps.

[edit] Formal Specs

About Formal Specs

0INTdefault map tileset
1INTambient music (-1 = same as last map, 0 = off, or music_num + 1)
2INTminimap availiable (0 = off)
3INTsave anywhere
4INTdisplay map name for (n) ticks (0= don't display)
5INTmap edge mode (0=Crop,1=wrap,2=use default edge tile)
6INTdefault edge tile
7INTautorun Plotscript Trigger
8INTscript argument
9INTharm-tile damage
10INTharm-tile flash (0=none)
11INTfoot offset. +n = down n pixels. -n = up n pixels
12INTafter-battle Plotscript Trigger
13INTinstead-of-battle Plotscript Trigger
14INTeach-step Plotscript Trigger
15INTon-keypress Plotscript Trigger
16INTHero/npc draw order: 0=NPCs first, 1=heros first
17INT.N and .D lump loading:

0=load from state file if available
1=load+save state file when leaving
2=ignore state files

18INT.T and .P lump loading:

0=load from state file if available
1=load+save state file when leaving
2=ignore state files

19INTBitsets:

0 - Layer 2 enabled (default: no)
1 - Layer 3 enabled (default: no)

20INTSAV x offset
21INTSAV y offset
22INTLayer 0 tileset: 0=use default, 1+x=tileset x
23INTLayer 1 tileset: 0=use default, 1+x=tileset x
24INTLayer 2 tileset: 0=use default, 1+x=tileset x

ARCHINYM.LMP . BROWSE.TXT . ATTACK.BIN . BINSIZE.BIN . DEFPAL#.BIN . DEFPASS.BIN . FIXBITS.BIN . LOOKUP.BIN . MENUS.BIN . MENUITEM.BIN . PALETTES.BIN . PLOTSCR.LST . SFXDATA.BIN . SONGDATA.BIN . UICOLORS.BIN . GEN . BAM . Map Format . T . P . E . D . L . N . DOR . DOX . DT0 . DT1 . DT6 . EFS . FOR . FNT . HSP . HSZ . ITM . MAP . MAS . MN . MXS . PAL . PT0 . PT1 . PT2 . PT3 . PT4 . PT5 . PT6 . SAY . SHO . SNG . STF . STT . TAP . TIL . TMN . VEH

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