Map Format

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Each map is made up of six files. Due to a hack to get around an earlier limit, for maps 0 to 99, the last two characters of the extension are the map number (padded with a zero if needed), and the trunk of the filename is the game name. (eg. wander.T07)

For maps 100 upwards, the filename is the map number, with the single letter extension with no numerals. (eg. 132.T)

The MAP lump holds general data about each map, and the MN lump holds the name of each map. You will also need to load the TAP lump for tileset animation patterns for the tileset lump. It is also a good idea to load the door definitions lump (DOX) so you'll know where each door goes.

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