Menu:Main Menu/Edit General Game Data/Preference Bitsets

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General Bitsets are what their name implies: general, easy-to-set options for your game. You can turn an option on or off by highlighting it and hitting space or enter. Active options will be lit up.

Contents

[edit] Pause on Battle Sub Menus

When in a sub-menu such as the item menu or the spells menu, the battle action will stop.

[edit] Enable Caterpillar Party

Up to 3 other members of your active party will follow your hero while walking around the map, just like a caterpillar, or perhaps a snake. Note that the heroes following the lead hero will not trigger step-on or touch NPCs.

[edit] Don't Restore HP on Levelup

When a hero levels up, he will not have his HP restored to full. This is useful for raising the difficulty of a game; ie making it so the only way your heros can regain HP is to visit an Inn.

[edit] Don't Restore MP on Levelup

When a hero levels up, he will not have his MP restored to full. This is useful, for example, if you want to have your wizards slowly regenerate their MP over time using plotscripting.

[edit] Inns Don't Revive Dead Heroes

When you rest at an Inn, dead heroes (All heroes with 0hp) will not be brought back to life.

[edit] Hero Swapping Always Available

The "Team" option, which lets you swap heroes into and out of your active party, is available via the menu.

[edit] Hide Ready Meter in Battle

Hides the progress bar that appears behind a hero name, indicating their readiness to attack.

[edit] Hide Health Meter in Battle

Hides the progress bar that appears behind a hero's HP.

[edit] Disable Debugging Keys

Disables the Debug Keys. You should do this before releasing your game so that people won't be easily able to cheat, unless you want them to be able to.

[edit] Simulate Old Levelup bug

Turning this one simulates an old bug in the OHR by including equipment stats when calculating a levelup.

[edit] Permit Double-triggering of Scripts

Allows a script to be triggered by a game event (such as an on-key-press script) when it is already running and the current active script. If you turn this on, you may need to add extra code to your onkeypress scripts if they contain wait commands. Having this off does not prevent a script being triggered more than once if it is loaded but buried under other scripts (see How does plotscripting work?)

[edit] Skip Title Screen

Skips the title screen of the game completely. If you have not defined a script for New Game, the player will just start on the starting map and x/y that you have set.

[edit] Skip Load Screen

Skips the load screen. Players will not be able to load a game. Be aware, however, that they can still save unless you disable the ability to save in each map and in shops.

[edit] Pause on all Battle Menus

Whenever a menu is up, the battle will pause. This will give the player time to think if you have fast attacking enemies.

[edit] Disable Hero's Battle Cursor

The nifty little cursor in battle that appears over a hero will not be shown. You can use this if you want to make first-person battles, for example.

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