OHRRPGCE Source Ports

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This page summarizes altered versions of OHRRPGCE, and also total rewrites. 'port' means to make something work in a different system. This usually refers to OS or language, but can also refer to programming-library.

Contents

[edit] Active Projects

[edit] OHR++

[edit] OHRRPGCE FMF

  • Developer's Wiki
  • Full re-write of GAME.EXE in Java, using pure J2ME (java for mobile phones.)
  • (Alpha) Prima Facie is available; a power-crazed menu system threatens to conquer the world. Fortunately, battles are easy.
  • Intended to be developed in parallel with the Freebasic version, not as a replacement.
  • Currently (Stage I) Progress:
 
Alpha Beta


Image:Fmf_dopod.jpg

[edit] Dormant Projects

[edit] OHR-2

  • Details: Not yet
  • C + SDL rewrite.
  • Insert one-line goal summary here
  • No news about project or developer for nearly a year.
  • No subversion repository?
  • Development info at http://ohrdev.com (not yet, though)

[edit] Dead Projects

[edit] Jormungand

[edit] Battle-engine-free GAME.EXE

  • A QuickBasic version of GAME.EXE trading battle support for enlarged plotscripting buffer and more globals, which will soon become standard.
  • Incompatible SAV files stored the extra 7000 globals.
  • Last version based on Quaternion
  • Pretty useless executable and source available.
  • The Mad Cacti made 1 or 2 games using this branch, and it was used for Ziggurats for Red Turtle by Rinku

[edit] Merged Projects

[edit] FBOHR

  • Details: FBOHR (merged/replaced original OHRRPGCE development)
  • Direct FreeBASIC port.
  • Aims to create a full-featured 32-bit port of the OHR, then add features.
  • Nearly complete (based on the goal of being identical to the OHR)
  • Source files have been integrated into the OHRRPGCE project, so if you have the OHR source, you have FBOHR's source too.
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