P
From OHRRPGCE-Wiki
.P## holds the wallmap (passability) for a map. It's exactly the same format as .T##. Instead of having w*h bytes of tile indexes, you have w*h bytes of wallmap bytes. The individual bits in any byte mean the following:
| Bit # | Meaning |
|---|---|
| 0 | Block north |
| 1 | Block east |
| 2 | Block south |
| 3 | Block west |
| 4 | Vehicle A |
| 5 | Vehicle B |
| 6 | Harm tile |
| 7 | Overhead tile |
ARCHINYM.LMP . BROWSE.TXT . ATTACK.BIN . BINSIZE.BIN . DEFPAL#.BIN . DEFPASS.BIN . FIXBITS.BIN . LOOKUP.BIN . MENUS.BIN . MENUITEM.BIN . PALETTES.BIN . PLOTSCR.LST . SFXDATA.BIN . SONGDATA.BIN . UICOLORS.BIN . GEN . BAM . Map Format . T . P . E . D . L . N . DOR . DOX . DT0 . DT1 . DT6 . EFS . FOR . FNT . HSP . HSZ . ITM . MAP . MAS . MN . MXS . PAL . PT0 . PT1 . PT2 . PT3 . PT4 . PT5 . PT6 . SAY . SHO . SNG . STF . STT . TAP . TIL . TMN . VEH
