P

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.P## holds the wallmap (passability) for a map. It's exactly the same format as .T##. Instead of having w*h bytes of tile indexes, you have w*h bytes of wallmap bytes. The individual bits in any byte mean the following:

About Formal Specs

Bit # Meaning
0Block north
1Block east
2Block south
3Block west
4Vehicle A
5Vehicle B
6Harm tile
7Overhead tile

ARCHINYM.LMP . BROWSE.TXT . ATTACK.BIN . BINSIZE.BIN . DEFPAL#.BIN . DEFPASS.BIN . FIXBITS.BIN . LOOKUP.BIN . MENUS.BIN . MENUITEM.BIN . PALETTES.BIN . PLOTSCR.LST . SFXDATA.BIN . SONGDATA.BIN . UICOLORS.BIN . GEN . BAM . Map Format . T . P . E . D . L . N . DOR . DOX . DT0 . DT1 . DT6 . EFS . FOR . FNT . HSP . HSZ . ITM . MAP . MAS . MN . MXS . PAL . PT0 . PT1 . PT2 . PT3 . PT4 . PT5 . PT6 . SAY . SHO . SNG . STF . STT . TAP . TIL . TMN . VEH

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