Plan for battle formation improvements

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[edit] The status quo

The current battle formation data (as documented in FOR) is simply a collection of 8 posititions for right-facing enemies, plus data for music and background. Hero positions are static.

[edit] Some Goals

Everything here is just an idea. These things would all need to be optional, and implemented in ways that would allow old battles to continue to work the same as they did originally, if the game author is not interested in taking advantage of the new features.

  • More enemies per formation
  • repositionable heroes
    • player-selectable hero formations, repositionable as a group within enemy formations
    • overrides for hero formations in specific enemy formations
  • battle-animation support for heroes and enemies to change directions to face the target they are attacking.
  • direction data in formations
    • Attack support for different damage when attacking a target from behind
    • Attack support for forcing a target to turn around
  • Blank formation slots as targets
    • target a "summon" spell on a blank formation slot
    • enemy ally spawning on nearby blank slots
    • attack actions to move attacker to a blank slot
    • attacks that can only be targeted when a blank slot is open withing a given range of both attacker and target
  • optional Formation grids
    • Grid, diagonal grid, and hex grid, of varying sizes
    • An easy way to arrange enemies and heroes neatly
    • An easy way to provide a large number of neatly arranged blank formation slots (see above)
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