Plan for increasing available tags
From OHRRPGCE-Wiki
Increasing the number of available tags would be easy, except that tags 1000+ are used for automatically allocated one-time-use tags.
- Move one-time-use tags to a separate memory buffer
- Make game store the highest available tag, defaulting to 999
- Update Plot:set tag and plot:check tag to handle tag numbers above the available limit differently, manipulating one-time-tags
- Make new plotscripting commands to get/set one time use tags without using set tag or check tag
- Allow the game author to increase the available tags *
- Allow the available one-time use tags to increase dynamically as they are used.
[edit] Note 1
Game authors who already manipulate one-time-tags with "read NPC(ref, 11)" and "alter NPC(ref, 11, value)" will not need to re-write their scripts unless they choose to increase the available tags in their game