Talk:How do I implement new keys for the player with hero jumps as an example?
From OHRRPGCE-Wiki
Mike C. I'd like to point out a few things:
- Those are rather odd "example" IDs. I'd have picked something like, say, 1 and 2.
- Perhaps you should ask someone else to proofread your questions before you go ahead and add an answer for them.
- Your code is inefficient, and while it's not, technically, wrong, it's convoluted. Are you familiar with how a while command is supposed to be used?
Wrong:
foo:=true while(foo) do, begin foo:=false #these commands will only be run once wait(1) #???? end
Right:
foo:=true while(foo) do, begin if(some flag is set) then (foo:=false) #these commands will be run until some flag is set. wait(1) #NOW we can worry about not locking up the engine end
The first example (Wrong) would be better written like this:
#these commands will only be run once
