Talk:What is the 3rd Party HSI?

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FyreWulff Ever since the OHRRPGCE has gone open-source, the Third Party HSI has been slowly replaced by actual in-engine code. I, or anyone else needs to audit the HSI and remove code replaced, or we can discuss the future of the HSI. Is there a point to it anymore? It seems TheMadCacti is intent on putting almost all the functions into the engine itself.

The Mad Cacti: I think it's still plenty useful. I've included either the 3rd Party HSI or my math.hsi (the math functions within this package) in the scripts of pretty much every game I've made (saying that, I would like to claim Pheoret as my only game though).

As more wrappers and low level functionality are added to the engine, the library could include more high level scripts. I think the number of scripts in it should increase with time.


FyreWulff As an aside, since you are one of the developers of the OHRRPGCE now, can we really call it the Third Party HSI anymore? (Just joking, I like the name, even though it technically doesn't fit anymore)

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