What do each of the stats (HP, MP, etc...) do?

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Any of these stats can be renamed for your game.

[edit] HP

Health Points. You lose these when you get hit by enemies in battle. When you run out, you die.

[edit] MP

Magic Points. Consumed when you cast a spell. When you run out, you cannot cast any more spells.

[edit] Atk

Attack power. Normally determines the damage you do when you hit the enemy. (although many other factors affect battle damage)

[edit] Aim

Accuracy. Affects whether or not you miss your target.

[edit] Def

Defence. Reduces the amount of physical (non-magical) damage done to you. Subtracted from the enemy's Atk stat.

[edit] Dog

Dodge. Affects whether or not you dodge the enemy's attack.

[edit] Mag

Magic power. Normally determines the damage your spells do.

[edit] Wil

Will Power. Reduces magical damage. Subtracted from the enemy's Mag stat.

[edit] Spd

Speed. How fast you get your turn. This should usually be within the range of 10-30. A higher number leads to quicker turns.

[edit] Ctr

Counter. Does nothing. This was originally intended for counterattacks, but was never implemented as such. The attack editor allows you to use it as an alternative to Atk and Mag

[edit] MP~

MP Modifier. A percentage by which your MP consumption is reduced. A high MP~ lets you cast more spells. Eg. if this stat is set to 50, spells will cost half as much MP.

[edit] Hits

Extra Hits. Causes attacks to be duplicated. For example, a value of 2 means that the hero will hit 3 times everytime they do an attack. Use this sparingly-- nothing is more annoying that a game where every single hero and every single enemy does 20 hits with each attack.

[edit] See Also

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