Will you ever add more animation frames?

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If James could have done so sooner, he would have. The limitations on the number of animation frames avaliable for walkabouts, heros' battle pictures, attacks, etc., is determined by the available VGA memory in the particular Mode-X configuration being emulated, and currently, it's all full. No room. At all.

However, now that the OHRRPGCE has moved on to FreeBasic from QuickBasic, a rewrite of the way sprites are stored is possible, so that would mean more frames available.

(But, don't hold your breath, as this is not top on our priority list)

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