Will you ever update the map editor?

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We welcome any suggestions for improvements to the map editor interface. Current suggestions include placing multiple tiles at once (bug 250) and the abilty to type in x and y coordinates (bug 114)

Feature requests like larger tiles are unlikely to happen; these are more probable in a rewrite-from-scratch porting project.

Larger tilesets, more passability bits and more than 255 available formation sets would require more than one byte of data per tile on the tilemaps. This might be feasible given enough workarounds and ugly code. Larger tilesets would also require a total rewrite of the graphics code, and other editor overhauls.

Longer tile animation patterns is feasible. More than 2 patterns is not possible due to the way tiles are animated. If you want to do some complex patterns, plotscripting a pattern with set tile animation offset might be possible.

When the next version is released, plans are in the works to overhaul the way much of the data in the OHR is handled, which would make the map format more flexible, and allow for all sorts of cool things.

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