2mas readme ----- 0. 2mas notes. -- arrangement of picture files. Picture files must be 16x16, 24bit (BMP/PCX/TGA) files. They should be arranged like so: x 0 1 2 3 4 .. y+------------ | Palette entry # 0| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | 1| 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | 2| 32 etc... | 3| ... | 4| So, the first row should contain the colors for entries #0-15, the second row should contain the colors for #16-31 ,etc.. 1. Zipfile contents The zipfile that this file came from should contain the following files: 2mas.exe picture->MAS converter palette.pcx A helpful file.. explained lower down.. insert.bat batch file to help you insert your new master palette fixedit.bat This works around a bug in CUSTOM.EXE which causes it to ignore the palette in your RPG file. 2. Notes on INSERT.BAT Requirements: the OHRRPGCE editor unlump.exe (both are available from www.hamsterrepublic.com) -- how to run: Just type "insert myfile" (without the quotes) This would insert the master palette named myfile.mas into myfile.rpg. When custom.exe asks you if you want to recover your file, (don't worry) say yes. -- misc. stuff. Your old RPG file gets saved as myfile.bak . 3. Notes on fixedit.bat Requirements: the OHRRPGCE editor -- how to run: Type "fixedit myfile" Which would copy the palette myfile.mas over the editor palette (OHRRPGCE.MAS) -- misc. stuff This overwrites your OHRRPGCE.MAS file!! Use with caution :) 4. Notes on palette.pcx Palette.pcx is a 8bit 16x16 pcx, and is included for the people who use a paint program with a decent palette editing facility:) It's designed so that you can make a palette really easily: step 1. load PALETTE.PCX into your paint program. Make SURE it stays in 8bit color. step 2. Modify the palette. NOT the picture- the picture should change corresponding to your changes to the palette. step 3. When you're happy with the palette you've made, convert the picture to 24bit. step 4. Save the picture under a different name. The resultant file should be ready to use with 2MAS . I recommend that you preserve the original PALETTE.PCX -- it has the default OHRRPGCE palette.